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Chiptune Alchemy · Part 4

Chiptune Alchemy 4: 16-Bit Game Music & Composers

The 16-Bit Hall of Fame & Legacy Benchmarks Welcome back to Chiptune Alchemy! In our last post, we broke down the contrasting architectures of the 16-bit console war—comparing the Sega Genesis’s biting FM synthesis with the Super Nintendo’s PCM sample engine. Now, we’re putting theory into practice. The 16-Bit Hall of Fame To truly understand […]

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Chiptune Alchemy · Part 3

Chiptune Alchemy 3: Sega Genesis vs. SNES Sound

Into the 16-bit Console Era Welcome back to Chiptune Alchemy! In our last post, we broke down how composers used sheer engineering magic to squeeze unforgettable melodies out of the original NES and the Japanese Famicom’s standard 5-channel limits. But as the 1980s turned into the 90s, the video game industry entered a massive generational […]

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Chiptune Alchemy · Part 2

Chiptune Alchemy 2: Famicom Expansion Audio

The Hidden Soundscapes of the Famicom Welcome back, everyone, to Chiptune Alchemy. This Part 2 continues where we left off in the previous post, discussing the specific technology of the NES and the additional capabilities the Famicom introduced. We broke down how composers used sheer engineering magic to squeeze unforgettable melodies out of the original […]

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Chiptune Alchemy · Part 1

Chiptune Alchemy 1: NES & Famicom Audio Hardware

How the NES & Famicom Changed Video Game Music Forever This series of blogs is gonna explore the limitations of the classic and beloved Retro Game Consoles, how they make sound, and how the legendary composers were able to still make amazing music despite the constrained parameters. For our first topic, we are looking at […]

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