Aaron Lehnen Media / The journal

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Explore the sounds, stories, and techniques behind the things I love.

Chiptune Alchemy on Mondays · Squared Circle Archives on Wednesdays · 11 a.m. Central

UFC & PRIDE on Fridays · 11 a.m. Central

Horror at the Controls: the complete Halloween countdown is ready to read.

Latest articles

Chiptune Alchemy · Part 4

Chiptune Alchemy 4: 16-Bit Game Music & Composers

The 16-Bit Hall of Fame & Legacy Benchmarks Welcome back to Chiptune Alchemy! In our last post, we broke down the contrasting architectures of the 16-bit console war—comparing the Sega Genesis’s biting FM synthesis with the Super Nintendo’s PCM sample engine. Now, we’re putting theory into practice. The 16-Bit Hall of Fame To truly understand […]

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UFC & PRIDE: The Complete History · Part 1

UFC & PRIDE: The Complete History — UFC 1

The Beginning · November 12, 1993 · McNichols Sports Arena, Denver, Colorado The first UFC promised an answer to a question martial artists had argued about for years: what happens when specialists from…

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Squared Circle Archives · Part 3

Squared Circle Archives: Part 3 — Randy Savage

Randy “Macho Man” Savage (1985–1993): The Discipline Underneath the Madness Savage could make a match look seconds away from falling apart. He darted between attacks, argued, climbed, struck, and reacted as if…

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Chiptune Alchemy · Part 3

Chiptune Alchemy 3: Sega Genesis vs. SNES Sound

Into the 16-bit Console Era Welcome back to Chiptune Alchemy! In our last post, we broke down how composers used sheer engineering magic to squeeze unforgettable melodies out of the original NES and the Japanese Famicom’s standard 5-channel limits. But as the 1980s turned into the 90s, the video game industry entered a massive generational […]

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Horror at the Controls · Part 9

Horror at the Controls: Part 9 — Predator

From the jungle to the concrete: when the hunter became the player. The soldiers have weapons, training, and confidence. Then something starts watching them from the trees, and the familiar action movie…

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Horror at the Controls · Part 8

Horror at the Controls: Part 8 — The Thing

Trust, paranoia, and the horror of a negative blood test. You have tested your companion. The result says human. A few moments later, something bursts out of the person standing beside you. That can be a…

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Squared Circle Archives · Part 2

Squared Circle Archives: Part 2 — Hulk Hogan

Hulk Hogan's WWF Moveset (1984–1993): Why Everyone Knew What Came Next—and Still Wanted to See It The opponent throws another punch. Hogan stops retreating. A finger rises, a head shakes, and the crowd starts…

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Horror at the Controls · Part 7

Horror at the Controls: Part 7 — Alien

From the Nostromo to Isolation: when the scariest thing in the room became the rules. A motion tracker is useful until it tells you something you would rather not know. That is the problem at the heart of…

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Horror at the Controls · Part 6

Horror at the Controls: Part 6 — The Evil Dead

Ash Williams, Deadites, and the art of turning panic into slapstick. There are several reasonable responses to finding an ominous book in an isolated cabin. Reading its associated incantations aloud is not…

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Chiptune Alchemy · Part 2

Chiptune Alchemy 2: Famicom Expansion Audio

The Hidden Soundscapes of the Famicom Welcome back, everyone, to Chiptune Alchemy. This Part 2 continues where we left off in the previous post, discussing the specific technology of the NES and the additional capabilities the Famicom introduced. We broke down how composers used sheer engineering magic to squeeze unforgettable melodies out of the original […]

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Horror at the Controls · Part 4

Horror at the Controls: Part 4 — Halloween

Michael Myers, the Atari 2600, and the danger across the street. An ordinary house. A quiet sidewalk. Someone standing still at the edge of your vision. Michael Myers does not need an alien planet or a dream…

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Horror at the Controls · Part 1

Horror at the Controls: Part 1 — Jaws

From summer blockbuster to playable predator. One shark. Four theatrical films. Decades of games trying to decide whether you should fear the water—or become the reason everyone else does. That is the strange…

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Chiptune Alchemy · Part 1

Chiptune Alchemy 1: NES & Famicom Audio Hardware

How the NES & Famicom Changed Video Game Music Forever This series of blogs is gonna explore the limitations of the classic and beloved Retro Game Consoles, how they make sound, and how the legendary composers were able to still make amazing music despite the constrained parameters. For our first topic, we are looking at […]

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